var glu = require('pex-glu');
var color = require('pex-color');
var geom = require('pex-geom');
var Context = glu.Context;
var Material = glu.Material;
var Program = glu.Program;
var Color = color.Color;
var Vec2 = geom.Vec2;
var merge = require('merge');
var fs = require('fs');
var TexturedGLSL = fs.readFileSync(__dirname + '/Textured.glsl', 'utf8');
function Textured(uniforms) {
this.gl = Context.currentContext;
var program = new Program(TexturedGLSL);
var defaults = {
scale: new Vec2(1, 1),
color: new Color(1, 1, 1, 1),
offset: new Vec2(0,0)
};
uniforms = merge(defaults, uniforms);
Material.call(this, program, uniforms);
}
Textured.prototype = Object.create(Material.prototype);
module.exports = Textured;